Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming (CHI 2018)

Abstract:
One of the big challenges today is to keep people healthy through sufficient exercise. In this project we developed a new method for improving exercise performance in a motivating manner using a VR exergame. Players can work out on an exercycle doing high-intensity interval training while wearing a VR headset and racing in a virtual world. Our method is an interactive adaptation of Feedforward, a type of training used to achieve rapid improvements by creating self models showing previously unachieved performance levels. The game lets players compete against themselves, making it a bit harder for them so they are able to surpass their own previous performance. Our method helped players perform better and also have a better experience compared to racing against a virtual competitor.

Reference:
Barathi, S. C., Finnegan, D. J., Farrow, M., Whaley, A., Heath, P., Buckley, J., Dowrick, P. W., Wünsche, B. C., Bilzon, J. L. J., O'Neill, E. & Lutteroth, C. (2018). Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, ACM, 15 pages.

Resources:
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